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Conscious Cycle Kit – beta
Some nights are just glorious. Like one morning in March 2020, when I woke with such clarity and insight that I sprinted to my notebook to jot down what had come into perception. I wrote almost all of it in 2h, and spent a few days refining. The purpose of the kit is to help you…
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What’s The Future of Education, Really?
UTS Business School has released a short clip on the work we’ve been doing with our students. It’s been a tough semester, including a lot of strong emotions among my students as well as me. The comments they made on this clip validate so beautifully that learning is a liminal threshold, and being outside your comfort zone is…
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Hacking Monopoly
Ishan Markandeya came over to Sydney and we co-designed a special Futurescouts session for the course I teach for a group of MBAe Business Students at UTS. We flipped Monopoly and asked our students to hack the game further, to prototype resilient business for a time of transition, to experience the commons, to create economic…
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Level Up – Resilience and Empathy Card Game
In Bavaria, in not so ancient times, 30 researchers from different faculties at 18 universities got together to develop their field of study through a lens of “resilience”. They worked for a year and came together in groups of 2 or 3 to then design games based on their research. That means, when playing this game,…
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Permaculture for Business
In early 2015, I sent an email to the Michael Crouch Innovation Center at UNSW (back then just opening) and suggested an artist residency to do ethnographic research in a Permaculture community. My goal was to try and apply permaculture principles to the way we work and live in cities; to find new ideas how…
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Superhero Card Game
Play this game with a group as an icebreaker or as an energizer to make people talk casually and intimately to learn something about themselves and their peers. Group size: minimum 10 pax Playtime: 5 Min intro, played across breaks, 10 min framing, ideally leads into a self-inquiry game (ask us) What: The game objective…
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Pan. Puck. Beet. Love.
This small hand drawn mystical creature is based on the Greek nymph God, Pan and the Midsummer Night’s Dream elf, Puck. It’s the center piece for an interactive bricolage. It’s a work about lust and mischief; and about the suffering it involves. The temptation is represented by a beet, a melancholic vegetable in Tom Robbins’…
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Calabi-Yau and pendulum
No idea if this makes any sense. It’s an experiment in feeling deep knowledge. I just came across the Calabi-Yau principle while I read up on Cosmogeny. “Cosmogony (or cosmogeny) is any model concerning the coming-into-existence (i.e. origin) of either the cosmos (i.e. universe), or the so-called reality of sentient beings.[1]” The Wiki article refers to…
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The Tech Pentagram Collaboration Game
Group size: 40 – 200 pax Playtime: 1h Purpose: The workshop is designed to give participants a visceral experience of just how quickly small teams of people can come up with world-changing ideas. It’s a possibility engine for your organisation. Description: This workshop explores and excavates the landscape of where technological innovation meets established industries…
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The Tech Pentagram
This workshop explores and excavates the landscape of where technological innovation meets established industries such as media, manufacturing, energy and health. It’s a living, thinking event that uses game mechanics and future scenario design to unleash the imagination of its participants while teaching how to integrate concepts in relation to the systems they span. Group…